Non-fungible tokens (NFTs) are pulling real-world assets into the metaverse and giving them value in the content-owner-driven world of Web 3.0. But since the metaverse is content-only and everyone can create items from scratch, or even virtualise real-world performers and let them live forever, why not go all-virtual?
Hong Kong has a long history as an entertainment hub, drawing talents, investors and merchants from all over the world – and providing a bridge to the world’s largest entertainment market in Mainland China. The digitisation of the entertainment world, which moved into overdrive as a result of COVID-19 control measures, is bringing significant change to the industry, and companies need to know how to adapt.
As Asia’s leading content-trading platform for the entertainment industry, the 26th edition of FILMART will continue to showcase productions from TV, theatres, streaming platforms and mobiles. Production companies, investors and buyers can use the platform to connect and collaborate through online exhibitions and business-matching meetings.
The COVID-19 pandemic pulled the entertainment industry in two very different directions – on the one hand live performances and cinema shows were shut down for much of last year (and in many places remain closed or heavily restricted) while the demand for home offerings jumped.
As restrictions to limit the spread of COVID-19 kept audiences out of theatres across the world, entertainment quite literally streamed online. And Asia’s leading film and television content market also moved into the digital realm.